Friday, January 25, 2008

Smoke & Pixels

So I want the exhaust trails for the vehicles in this film to be scribble lines that expand or "bloom" the longer they hang in the air. I figured I'd try to implement Maya's Paint Effects for this.

In order to be truly lazy, I found a way to have the paint strokes derived from curves that trace through particles affected by a dynamic field. Geez, did I really just write that?

It is a bigger pain than it sounds like, but now that all the work on the front end is done, I have a way to generate a variety of scribble styles and and shapes with relatively little effort.


Firstly, make lots of dots.


Then, connect them.



Add texture, and call it done.
Also handy for endorsing checks.


Big Thanks to the indestructible Brian Coffee for his Melscripting help!

Monday, January 21, 2008

Animation Nearing Completion

So I'm plugging away to get this film wrapped up in the next couple months. The animation for the shots is nearly complete, and then it's moving on to effects and BGs. Oh, the BGs.

Anyways, here's a pre-grappling showdown between our lucahdor protagonist and a hot rod UFO-flying goon, complete with amped-up metronome track.

And yeah, it's on 3's. Is that a problem?

Monday, January 14, 2008

Specflix

Back when Crimenals was making the rounds, a new boutique agency recruited me to spec out some spots for Netflix, in the same style as my film. I banged 'em out pretty quickly, each one in about a week, so they're not too polished, but what de heck. I haven't seen them in a while and figured they're worth a chuckle.


Monsters


Screwball


Blaxploitation